Ticket to Ride: First Journey – Board Game Club

So this months game from the board game club was…..TICKET TO RIDE: FIRST JOURNEY

Embark on your first “ride”

Easy to learn board game and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series.

Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory.

So climb aboard and embark on your very own railway adventure!

How to Play

Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by coloured paths. Each player starts with four coloured train cards in hand and two tickets; each ticket shows two cities, and you’re trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.

On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the colour and number of spaces on that route (e.g., two yellow cards for a yellow route that’s two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can’t connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) However, if you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.

The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!

What We Thought

Although the game comes with comprehensive instructions there were a few things that were a tad unclear for instance, it was a bit ambiguous with regards to number of trains to put down etc.

The Age of this game suggests 3+ Finn who was almost 6 at the time could not grasp the concept. I would recommend it for older children.


Portability: 2/10 

Good size Box box but wouldn’t want to be dragging it about!

Engagement: 6/10 

Our son with didn’t manage to engage with the game and even the girls found it a bit complicated. I am sure if you played it regularly you would work it out and get used to the rules or concepts.

Overall: 7/10

Although we didn’t really get on with this game, I have no doubt if we played it more then it would become easier.


Needless to say, we are looking forward to next month’s instalment from:

(As a side note, we were sent this before we moved. I haven’t had a chance to post this due to problems getting our internet on, and also me being poorly! So apologies to Board game Club)

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